All Engine and No Game
Nine months on one game engine. 320×200, 256 colors, like it’s 1994. Still no game.
Design engineer. Currently Principal at Red Hat. Previously at Microsoft, where I led the Visual Studio for Mac design team.
Design engineer. Currently Principal at Red Hat. Previously at Microsoft, where I led the Visual Studio for Mac design team.
Design engineer. Currently Principal at Red Hat. Previously at Microsoft, where I led the Visual Studio for Mac design team.
Now:
Designing Podman Desktop by day,
building BLIT386 by night.
Introduction:
I write here about developer tools, game engines, AI-assisted interfaces, and the recurring question underneath all of it: what actually gets in the way of people making things?
Now:
Designing Podman Desktop by day,
building BLIT386 by night.
Introduction:
I write here about developer tools, game engines, AI-assisted interfaces, and the recurring question underneath all of it: what actually gets in the way of people making things?
Now:
Designing Podman Desktop by day,
building BLIT386 by night.
Introduction:
I write here about developer tools, game engines, AI-assisted interfaces, and the recurring question underneath all of it: what actually gets in the way of people making things?